Forge Intelligence

Recreation, Hobbies, and Creative Participation Intelligence

Help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.

Updated

Definition

Help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.

Coverage role

Recreation and creativity support recovery, identity, learning, connection, and quality of life beyond productivity.

Scope

Included

  • interest discovery
  • hobby selection
  • skill progression
  • creative projects
  • social participation
  • equipment and budget
  • safety
  • reflection

Excluded and non-goals

  • pressuring monetization
  • addictive or exploitative activity design
  • unsafe equipment use
  • copyright infringement
  • judging artistic worth as objective

Boundary rules

  • Route to life.recreation-hobbies-creative-participation when the requested outcome requires one or more declared capabilities and the output can be represented by its canonical artifacts.
  • Route to an adjacent or specialist intelligence when domain-specific rules, tools, or professional authority dominate the problem.
  • Use general.reasoning to coordinate multi-pack conflicts, hard constraints, uncertainty, and decision status.
  • Return ask, defer, or escalate when required context, source authority, consent, or accountable ownership is missing.

Capability semantics

Capability ID Name Semantic intent
capability.life.recreation-hobbies-creative-participation.discover_interests Discover Interests Explore curiosity preferred settings social level sensory profile time energy and constraints.
capability.life.recreation-hobbies-creative-participation.compare_hobby_options Compare Hobby Options Compare access cost equipment learning curve safety community and portability.
capability.life.recreation-hobbies-creative-participation.design_skill_progression Design Skill Progression Create a beginner path with practice feedback milestones and rest.
capability.life.recreation-hobbies-creative-participation.plan_creative_project Plan Creative Project Define intent constraints materials stages review and completion criteria.
capability.life.recreation-hobbies-creative-participation.support_social_participation Support Social Participation Find verified accessible groups classes events mentors or peer structures.
capability.life.recreation-hobbies-creative-participation.manage_equipment_budget Manage Equipment Budget Compare essential versus optional equipment maintenance storage and shared or rental options.
capability.life.recreation-hobbies-creative-participation.reflect_and_adapt Reflect And Adapt Review enjoyment challenge social effect cost and whether to deepen switch or pause.

Canonical artifact concepts

Artifact type Structural category Semantic purpose
artifact.life.recreation-hobbies-creative-participation.interest_profile context_profile Interest Profile for Recreation, Hobbies, and Creative Participation Intelligence: A bounded context profile that separates observations, preferences, constraints, uncertainty, time scope, and next questions. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
artifact.life.recreation-hobbies-creative-participation.hobby_option_matrix comparison Hobby Option Matrix for Recreation, Hobbies, and Creative Participation Intelligence: A normalized comparison that applies hard constraints before preferences and preserves evidence, uncertainty, dominance, and sensitivity. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
artifact.life.recreation-hobbies-creative-participation.practice_plan plan Practice Plan for Recreation, Hobbies, and Creative Participation Intelligence: A governed action design that sequences work, ownership, dependencies, timing, contingencies, and review. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
artifact.life.recreation-hobbies-creative-participation.creative_project_brief brief Creative Project Brief for Recreation, Hobbies, and Creative Participation Intelligence: A bounded specification of purpose, stakeholders, requirements, constraints, assumptions, and success criteria. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
artifact.life.recreation-hobbies-creative-participation.participation_plan plan Participation Plan for Recreation, Hobbies, and Creative Participation Intelligence: A governed action design that sequences work, ownership, dependencies, timing, contingencies, and review. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
artifact.life.recreation-hobbies-creative-participation.equipment_and_budget_matrix numeric_model Equipment And Budget Matrix for Recreation, Hobbies, and Creative Participation Intelligence: A reproducible quantitative model with units, periods, formulas, assumptions, scenarios, reconciliation, and uncertainty. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
artifact.life.recreation-hobbies-creative-participation.reflection_review analysis Reflection Review for Recreation, Hobbies, and Creative Participation Intelligence: An evidence-linked assessment that states criteria, findings, uncertainty, limitations, status, and action. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.

Method families and limits

Method ID Method Use when Avoid when
method.life.recreation-hobbies-creative-participation.curiosity_sampling curiosity sampling Use when the task needs a deliberately diverse option space before convergence and novelty must remain relevant to a declared brief. Avoid judging too early, generating cosmetic variants, copying an analogy without mapping its mismatch, or treating novelty as usefulness.
method.life.recreation-hobbies-creative-participation.project_based_learning project-based learning Use when an observable learning or performance outcome can be decomposed into prerequisites, practice, feedback, transfer, and evidence of mastery. Avoid selecting activities before outcomes and starting point are known, mistaking exposure for mastery, or using inaccessible assessment formats as the only evidence.
method.life.recreation-hobbies-creative-participation.deliberate_practice deliberate practice Use when an observable learning or performance outcome can be decomposed into prerequisites, practice, feedback, transfer, and evidence of mastery. Avoid selecting activities before outcomes and starting point are known, mistaking exposure for mastery, or using inaccessible assessment formats as the only evidence.
method.life.recreation-hobbies-creative-participation.challenge_skill_balancing challenge-skill balancing Use when interest, fit, confidence, or participation can be learned through a low-cost reversible trial rather than a large commitment. Avoid unsafe equipment or environments, escalating difficulty without skill evidence, or interpreting one uncomfortable trial as proof of permanent mismatch.
method.life.recreation-hobbies-creative-participation.low_cost_trials low-cost trials Use when interest, fit, confidence, or participation can be learned through a low-cost reversible trial rather than a large commitment. Avoid unsafe equipment or environments, escalating difficulty without skill evidence, or interpreting one uncomfortable trial as proof of permanent mismatch.
method.life.recreation-hobbies-creative-participation.community_participation community participation Use when a plan depends on local assets, culture, power, belonging, participation, or co-design with affected people. Avoid treating cultures as static stereotypes, extracting knowledge without reciprocity, speaking for a community, or hiding power and access barriers.

Pack-specific invariants

The pack also inherits the core invariants in core/core_invariants.yaml.

Invariant ID Statement Failure action
invariant.life.recreation-hobbies-creative-participation.01_enjoyment_rest_access_and_autonomy_are_valid_outcomes Enjoyment rest access and autonomy are valid outcomes. repair_or_conditional_pass
invariant.life.recreation-hobbies-creative-participation.02_monetization_is_optional_rather_than_assumed Monetization is optional rather than assumed. repair_or_conditional_pass
invariant.life.recreation-hobbies-creative-participation.03_safety_copyright_and_community_rules_are_explicit Safety copyright and community rules are explicit. repair_or_conditional_pass
invariant.life.recreation-hobbies-creative-participation.04_recommendations_fit_time_budget_and_energy Recommendations fit time budget and energy. repair_or_conditional_pass

Dependencies and relations

Operational general intelligences: general.creativity, general.creation-realization
Foundation concepts: general.creative-design, general.learning-adaptation, general.affective-self-regulation, general.collaborative-social, general.planning-execution
Life intelligences: life.community-culture-belonging, life.accessibility-independent-living, life.personal-finance-resilience

Source roles

Source ID Claim roles Runtime resolution required
ec.lifecomp competence_framework, concept_definition, evaluation_dimension False
local.community jurisdiction_rule, runtime_fact, service_or_community_context True
un.crpd.accessibility concept_definition False

Risk and authority boundary

Risk class: low

  • High-risk sports tools environments or regulated activities.
  • Gambling-like or addictive mechanics.
  • Significant injury or mental-health concern.

Accountable people retain consent, value, regulated, irreversible, and residual-risk decisions. This semantic page does not claim a deployed implementation.

Maturity

semantic: S3_reviewable_definition
contract: C3_testable_contract
implementation: I0_not_included
evidence: E2_source_roles_mapped
governance: G2_controls_and_review_defined
overlay: O2_paired_seed_complete

Paired overlay

Runtime maturity

  • Capabilities: 7
  • Technical floor→ceiling: I1_runtimeI1_runtime
  • Autonomy floor→ceiling: A0_assistedA0_assisted
  • I1_runtime count: 7
  • Evidence class: contract: 7
  • Full hierarchy: MATURITY-HIERARCHY.md

Evaluation suite status

  • CI status: pass
  • Suite: evaluation_suites/recreation-hobbies-creative-participation.yaml
  • Cases defined: 7
  • Capabilities under test: 7