Handbook
Recreation, Hobbies, and Creative Participation Intelligence
Help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
Updated
Definition
Help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing.
Coverage role
Recreation and creativity support recovery, identity, learning, connection, and quality of life beyond productivity.
Scope
Included
- interest discovery
- hobby selection
- skill progression
- creative projects
- social participation
- equipment and budget
- safety
- reflection
Excluded and non-goals
- pressuring monetization
- addictive or exploitative activity design
- unsafe equipment use
- copyright infringement
- judging artistic worth as objective
Boundary rules
- Route to life.recreation-hobbies-creative-participation when the requested outcome requires one or more declared capabilities and the output can be represented by its canonical artifacts.
- Route to an adjacent or specialist intelligence when domain-specific rules, tools, or professional authority dominate the problem.
- Use general.reasoning to coordinate multi-pack conflicts, hard constraints, uncertainty, and decision status.
- Return ask, defer, or escalate when required context, source authority, consent, or accountable ownership is missing.
Capability semantics
| Capability ID | Name | Semantic intent |
|---|---|---|
capability.life.recreation-hobbies-creative-participation.discover_interests |
Discover Interests | Explore curiosity preferred settings social level sensory profile time energy and constraints. |
capability.life.recreation-hobbies-creative-participation.compare_hobby_options |
Compare Hobby Options | Compare access cost equipment learning curve safety community and portability. |
capability.life.recreation-hobbies-creative-participation.design_skill_progression |
Design Skill Progression | Create a beginner path with practice feedback milestones and rest. |
capability.life.recreation-hobbies-creative-participation.plan_creative_project |
Plan Creative Project | Define intent constraints materials stages review and completion criteria. |
capability.life.recreation-hobbies-creative-participation.support_social_participation |
Support Social Participation | Find verified accessible groups classes events mentors or peer structures. |
capability.life.recreation-hobbies-creative-participation.manage_equipment_budget |
Manage Equipment Budget | Compare essential versus optional equipment maintenance storage and shared or rental options. |
capability.life.recreation-hobbies-creative-participation.reflect_and_adapt |
Reflect And Adapt | Review enjoyment challenge social effect cost and whether to deepen switch or pause. |
Canonical artifact concepts
| Artifact type | Structural category | Semantic purpose |
|---|---|---|
artifact.life.recreation-hobbies-creative-participation.interest_profile |
context_profile | Interest Profile for Recreation, Hobbies, and Creative Participation Intelligence: A bounded context profile that separates observations, preferences, constraints, uncertainty, time scope, and next questions. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing. |
artifact.life.recreation-hobbies-creative-participation.hobby_option_matrix |
comparison | Hobby Option Matrix for Recreation, Hobbies, and Creative Participation Intelligence: A normalized comparison that applies hard constraints before preferences and preserves evidence, uncertainty, dominance, and sensitivity. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing. |
artifact.life.recreation-hobbies-creative-participation.practice_plan |
plan | Practice Plan for Recreation, Hobbies, and Creative Participation Intelligence: A governed action design that sequences work, ownership, dependencies, timing, contingencies, and review. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing. |
artifact.life.recreation-hobbies-creative-participation.creative_project_brief |
brief | Creative Project Brief for Recreation, Hobbies, and Creative Participation Intelligence: A bounded specification of purpose, stakeholders, requirements, constraints, assumptions, and success criteria. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing. |
artifact.life.recreation-hobbies-creative-participation.participation_plan |
plan | Participation Plan for Recreation, Hobbies, and Creative Participation Intelligence: A governed action design that sequences work, ownership, dependencies, timing, contingencies, and review. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing. |
artifact.life.recreation-hobbies-creative-participation.equipment_and_budget_matrix |
numeric_model | Equipment And Budget Matrix for Recreation, Hobbies, and Creative Participation Intelligence: A reproducible quantitative model with units, periods, formulas, assumptions, scenarios, reconciliation, and uncertainty. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing. |
artifact.life.recreation-hobbies-creative-participation.reflection_review |
analysis | Reflection Review for Recreation, Hobbies, and Creative Participation Intelligence: An evidence-linked assessment that states criteria, findings, uncertainty, limitations, status, and action. It supports the pack purpose of help people discover enjoyable activities, choose accessible hobbies, plan safe skill progression, participate socially, and balance challenge, cost, time, and wellbeing. |
Method families and limits
| Method ID | Method | Use when | Avoid when |
|---|---|---|---|
method.life.recreation-hobbies-creative-participation.curiosity_sampling |
curiosity sampling | Use when the task needs a deliberately diverse option space before convergence and novelty must remain relevant to a declared brief. | Avoid judging too early, generating cosmetic variants, copying an analogy without mapping its mismatch, or treating novelty as usefulness. |
method.life.recreation-hobbies-creative-participation.project_based_learning |
project-based learning | Use when an observable learning or performance outcome can be decomposed into prerequisites, practice, feedback, transfer, and evidence of mastery. | Avoid selecting activities before outcomes and starting point are known, mistaking exposure for mastery, or using inaccessible assessment formats as the only evidence. |
method.life.recreation-hobbies-creative-participation.deliberate_practice |
deliberate practice | Use when an observable learning or performance outcome can be decomposed into prerequisites, practice, feedback, transfer, and evidence of mastery. | Avoid selecting activities before outcomes and starting point are known, mistaking exposure for mastery, or using inaccessible assessment formats as the only evidence. |
method.life.recreation-hobbies-creative-participation.challenge_skill_balancing |
challenge-skill balancing | Use when interest, fit, confidence, or participation can be learned through a low-cost reversible trial rather than a large commitment. | Avoid unsafe equipment or environments, escalating difficulty without skill evidence, or interpreting one uncomfortable trial as proof of permanent mismatch. |
method.life.recreation-hobbies-creative-participation.low_cost_trials |
low-cost trials | Use when interest, fit, confidence, or participation can be learned through a low-cost reversible trial rather than a large commitment. | Avoid unsafe equipment or environments, escalating difficulty without skill evidence, or interpreting one uncomfortable trial as proof of permanent mismatch. |
method.life.recreation-hobbies-creative-participation.community_participation |
community participation | Use when a plan depends on local assets, culture, power, belonging, participation, or co-design with affected people. | Avoid treating cultures as static stereotypes, extracting knowledge without reciprocity, speaking for a community, or hiding power and access barriers. |
Pack-specific invariants
The pack also inherits the core invariants in core/core_invariants.yaml.
| Invariant ID | Statement | Failure action |
|---|---|---|
invariant.life.recreation-hobbies-creative-participation.01_enjoyment_rest_access_and_autonomy_are_valid_outcomes |
Enjoyment rest access and autonomy are valid outcomes. | repair_or_conditional_pass |
invariant.life.recreation-hobbies-creative-participation.02_monetization_is_optional_rather_than_assumed |
Monetization is optional rather than assumed. | repair_or_conditional_pass |
invariant.life.recreation-hobbies-creative-participation.03_safety_copyright_and_community_rules_are_explicit |
Safety copyright and community rules are explicit. | repair_or_conditional_pass |
invariant.life.recreation-hobbies-creative-participation.04_recommendations_fit_time_budget_and_energy |
Recommendations fit time budget and energy. | repair_or_conditional_pass |
Dependencies and relations
Operational general intelligences: general.creativity, general.creation-realization
Foundation concepts: general.creative-design, general.learning-adaptation, general.affective-self-regulation, general.collaborative-social, general.planning-execution
Life intelligences: life.community-culture-belonging, life.accessibility-independent-living, life.personal-finance-resilience
Source roles
| Source ID | Claim roles | Runtime resolution required |
|---|---|---|
ec.lifecomp |
competence_framework, concept_definition, evaluation_dimension | False |
local.community |
jurisdiction_rule, runtime_fact, service_or_community_context | True |
un.crpd.accessibility |
concept_definition | False |
Risk and authority boundary
Risk class: low
- High-risk sports tools environments or regulated activities.
- Gambling-like or addictive mechanics.
- Significant injury or mental-health concern.
Accountable people retain consent, value, regulated, irreversible, and residual-risk decisions. This semantic page does not claim a deployed implementation.
Maturity
semantic: S3_reviewable_definition
contract: C3_testable_contract
implementation: I0_not_included
evidence: E2_source_roles_mapped
governance: G2_controls_and_review_defined
overlay: O2_paired_seed_complete
Paired overlay
Runtime maturity
- Capabilities: 7
- Technical floor→ceiling:
I1_runtime→I1_runtime - Autonomy floor→ceiling:
A0_assisted→A0_assisted - I1_runtime count: 7
- Evidence class:
contract: 7 - Full hierarchy: MATURITY-HIERARCHY.md
Evaluation suite status
- CI status:
pass - Suite:
evaluation_suites/recreation-hobbies-creative-participation.yaml - Cases defined: 7
- Capabilities under test: 7